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Michael Dox
OBJECTIVE:   To develop and design outstanding product specializing in the toy industry.


State University of New York

Fashion Institute of Technology, New York, NY
B.F.A. Toy Design, May 1994.
Keystone College, La Plume, PA
A.A.S. Fine Arts, May 1992



Toy Arts, Port St. Lucie, FL

Owner and Principal

Product Design and Development specializing in the toy industry
Creation, design and management of (Since 1998)

April 2015-

April 2017

Cra-Z-Art, Randolph, NJ

Product Designer


July 2011-

January 2015

Mega Brands America, Yardley, PA
Product Designer
Designing innovative products for Children and Families.
Concepting and prototyping product for toy and home product categories including Rose Art and Board Dudes.

November 2009-

July 2011

machineart industrial design, Frenchtown, NJ

Industrial Design Temp

Industrial Design and Product Development
Products include baby strollers, motorcycle parts, medical devices, and other consumer products.

January 2009 -

October 2009

Atomica Design Group, Morrisville, PA

Senior Designer
Develop toys and products for Atomica’s clients in various markets such as toys, activities, kids crafts, licensing, food, beverage, snacks and candy.

April 2008-

January 2009

MEGA Brands America, Livingston, NJ
Product Design Supervisor

Work in collaboration with Brand Managers and Project Managers to determine the nature and contents of the projects to be conceived.

Develop concepts for new products, and enhance concepts for existing products.
Evaluate and communicate the risks of projects has they appear.
Support Project Managers’ Bill of Material (BOM).
Coordinate all actions scheduled for design.
Evaluate and guide design team with technical and ergonomic choices.
Participate with annual assessments; follow up with performance of design team.

January 2008-

March 2008

KIDdesigns (SDI Technologies), Rahway, NJ
Senior Industrial Designer

New concept development of licensed electronic toys.

Design / Development skills include concept sketches, color renderings, SolidWorks models, and control drawings.
Selecting  materials, molding, assembly and safety features.

December 2005 -

December 2007

Shelcore Toys, Somerset, NJ
Senior Industrial Designer
New concept brainstorming and creative development of infant and preschool toys.
Design / Development skills include concept sketches, color renderings, and control drawings.
Working with engineers in selecting materials, molding, assembly and safety features.

June 2003-

November 2005

Fisher-Price Brands, New York, NY
Staff Product Designer
Brainstorm unique and creative concepts in line with FPB strategy and within licensor parameters.
Create sketches, renderings, mechanical drawings, prototypes of toys.
Brainstorm creative use of mechanisms in toys
Ability to conceptualize and create play patterns for toys
Work closely with Marketing and Engineering throughout entire product development process.
Prepare cost packages with marketing and engineering for clear product definition to Hong Kong.
Manage daily correspondence with Hong Kong.
Prepare for and present products at line reviews.

November 1999-

May 2003

Action-Performance, Phoenix, AZ

Industrial Designer
Creation and development of new product concepts.
Creation of licensing presentation boards.
Review of existing lines for updates and refresh concepts.
Liaison between the creative art group and marketing department on program initiatives.
Representative for inventor submissions.

October 1998-

October 1999

M-Dot Aerospace, Phoenix, AZ
Mechanical Designer
Development of aerospace components and systems including small gas turbine (jet) engines.
Using SolidWorks to create complex 3D parts and assemblies and ASME Y14.5M-1994 2D mechanical drawings.

November 1995-

August 1998

Shelcore Toys, Somerset, NJ
Product Designer
New concept brainstorming and creative development of infant, preschool, swim and fly toys.
Design / Development skills include concept sketches, marker renderings, control drawings, label design, instruction sheets and packaging design.
Working with engineers in selecting materials, molding, assembly and safety features.

June 1994-    

November 1995

Brookside Models, Newark, NJ
Toy Model Maker
Product development.
Breadboard model creation to prove out a mechanism or idea.
Foam models for size and scale representation.
Works-like / looks-like models in ren shape, styrene and acrylic.
Creating tooling models.
Duplication of prototypes and clays using silicon rubber and urethane molds.
Casting parts in a variety of urethanes and silicon rubbers.
Finishing surfaces of crude stereolithography parts and preparing for casting.
Painting and masking parts using acrylic lacquer paints.
Creating parts in AutoCAD, then programming a SWI Prototrak 2- axis milling machine to run the tool path.
Digital read out lathe work.

Summer 1993 Buddy L, Inc., New York, NY
Internship in the design department of the vehicles team. Involvement in concept development.
Designing vehicles by sketching, marker rendering and control drawings.
Graphic design of labels.
Painting and minor model making.

SKILLS:   Computer literate.
Software: SolidWorks, Adobe Illustrator, Adobe Photoshop, Microsoft Office, Dreamweaver, Corel Draw.
Ability to work between models and drawings, blueprint literate, knowledge of manufacturing process, moldability, mechanisms, materials and safety.
Ability to develop, design and present concepts.
Able to work creatively through brainstorming and teamwork.


Furnished upon request.

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